Sharp Practice
Back to table top games on a Sunday. With my new AWI armies for Sharp Practice2
Back to table top games on a Sunday. With my new AWI armies for Sharp Practice2
A month or so a go on our regular all day Sunday (2nd Sunday of the month) I had a game of AT43 for old times sake with Dave using our mothballed figures.
AT 43 from the lamentably defunct rackham industries was an interesting SF Miniatures game similar to WH40K. The game had several factions Sundays game was between the Red Block and the Therieans
Above is the starting position for both sides Block on Left (obvisly comrade) and the Therieans on the right. Note the other vital component of any game *Beer* 🙂 , Note that the Red Blok player had left the unit cards at home so I had to create proxy cards.
Going back to an old game was fun and reminded us both how much we enjoyed the game I still have my wooden spoon from one of uk nationals held at games expo.
Last week we had the usual mix of wargaming and board games. First up we have an early war Russian vs German game more emphasis on infantry in this game as club members don’t have much early war armour.
Note the scratch built orthodox church.
We also had a couple of board games as we in a haitus between RPG sessions.
Pandemic Call Of Cthulhu
We also played King of Tokyo which is a great little fast paced game unfortunately the pic I took of our games was out of focus to give you an idea of the game I found a pic off the internet.
Last weeks club night saw a large number of games – which shows the wide range of interests the club supports – you name it we have played it.
First up we have SG1 and Support battling the G’ould forces to recover a urgently needed cure and return via the stargate.
Unfortunately SG1’s reinforcements got lost and some G’Ould drones turned up instead. The Rules used where a home brew version of Ground Zero’s rules.
We Also Had Some Rooting Tooting Cowboy action.
We Also had a board game
And a large ww2 game.
Last weekend the club went to Campaign to show of this years demo game this year to co-incide with the 200th anniversary of Waterloo and the end of the Napoleonic wars we decided to do the Battle of Quatre Bras.
Quatre Brass was fought between Wellington’s Anglo-Dutch army and the left wing of the Armée du Nord under Marshal Michel Ney, was fought near the strategic crossroads of Quatre Bras on 16 June 1815, two days before the Battle of Waterloo.
Last Monday we had return to the 80’s with a ww3 games with the Walsall pact hordes as as Active Edge is initiated and the troops deploy into their Hide positions. At the same time, confused families are loaded onto buses and the evacuation begins. The troops will spend their blood to buy the politicians the 3 days grace they need to decide whether to apply M.A.D. or whether to capitulate. Ove and Steve Setting up the Table The Soviet Tanks Advance
Nato lies in wait waiting to strike at the other end of the table
And in the woods a wombat lurks
A brewed up Tank later in the Game
We also had a small Skirmish between Saladin and the Infidel Franks.
The Results where that the WP and Saladin won the day
Last weeks Monday session last week saw some more pre ww1 action with the Russian and Japanese fleets dukeing it out Steven and Ove the Swede commanded the two Japanese ships Peter was the Russian Admiral, with Matt and Mike in command of the two other ships.
Admiral Steve steams towards glorious victory (or so he thinks)
Much combat took place with Peter’s ship in the lead taking a furious pounding. Fires also broke out on the ship but were put out quickly by a brave crew. Little damage was sustained by the Japanese. Steven and Ove were confident, Peter’s ship was almost sunk and the Japanese had the initiative.
However things can change in an instant!
Matt fired, his main guns hitting Steven twice. First shot hit the forward main magazine on a percentage roll of 22%. The shell didn’t penetrate – Steven was relived. Then the 2nd shot – amazing – hit the magazine again with another 22% role – never seen that before. And then, disaster – the shell penetrated and Steven’s ship exploded!!!!!
An amazing Russian victory!
A couple of weeks ago the club celebrated its 40th anniversary with a two day gaming session.
The RPG group decided to got retro and run an old school dnd second edition game which is a dim and distant memory for some of the clubs members. We also ran a large Gettysburg game. The weekend kicked off at the nearby pub to fill up with a full English.
Our Dm quickly has last minute look at the DnD 2end Ed rules just how does surprise work again
The Second Edition Game in full flight haven’t rolled so many d6 in a dnd game for years
The Tactical board for getysburg
Gettysburg boards being being set up
The Battle of Getysburg in full flow taken towards the end of the first day
Last Monday we had a mix of games from a first try out of a kick-starter financed game Heroes of Normandie plus the usual mix for wargames and boardgames.
Heroes of Normandie WW2 strategy wargame inspired by Hollywood war movies. A tactical scale board-game opposing two players and two armies, with the Germans on one side and the Americans on the other. Players use order tokens to determine initiative and to bluff. While a single six-sided die determines combat, action cards are played to spice things up. Secretly plan your attacks and outwit your opponent. Block the opposing strategy and surprise the enemies. Deploy your units and don’t turn back!
Chris has also made some very nice DIY trays to hold all the bits
We also had our regular Peter Guilder ww2 game this time a winter game in Russia
We also had large black powder game- black powder is the rules set we are thinking of using for next years demo game
Our latest role playing game is a pathfinder based one being run by Steve. It is set in an late dark ages society – with some civilised city states ala Athens. The last session centred around an attack on a village we where staying at whilst investigating unusual goings on.
Drodal, Kal, Kendra and Aela finally manage to surround the strange snake thing and start to beat it to death in a subtle tactical manner…
Cassander, having disappeared into the darkness on his own, tries valiantly to defend some villagers from an ettercap. It doesn’t go to plan but in the end one villager valiantly stays behind as the other drags the wounded Cassander away