The club night immediately after an all-day Sunday event (see previous post) is traditionally one for boardgames. And whilst there were two WW2 games going on (Rapid Fire & Peter Guilder rules), plus a Warmaster game, yesterday was no exception.
The game in question was a new one for our club: Shadows over Camelot. See BGG entry here. This sort of game, where the players colaborate against the game system are fun, if not always balanced. During the evening we played two full 4-player games. In the first Camelot was only barely saved from the besieging catapults by a succesful Grail quest. In the second game there was a sneaky traitor in our midst (me as it happens). I managed to subtley slow enough of the quests for long enough for the besieging catapults to take the city. The other Knights didn’t suspect a thing, especially as I’d raced off at the start to complete the Quest for Excalibur.